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Text Based Game(C++): CatchEmAll

Link to github: https://github.com/coffee-enthusiast/CatchEmAll A micro-version of Pokemon made in C++!! In Order the player to travel to different locations with different actions available there I implemented a State Machine with each state representing each location(ie. Arena, Doctor, Gym, etc.) When player changes location the following code gets executed: Here is what the Home location…

Indie Game Jam: Don’t Wake Up Yet

I took part in the game jam in May of 2022. Link to itchio game page: https://marios-vas.itch.io/dont-wake-up-yet Game mechanics/ Systems I implemented: Player Movement (walking, running)Camera RotationTeleportingTrigger EventsMultiple game endings The teleport mechanic is used in the second ending of the game. The player arrives at a room that is divided in 4 sub-rooms. Each…

Indie Game Jam: John was sleeping

I took part to the game jam in late 2021. Link to itchio: https://marios-vas.itch.io/john-was-sleeping Game mechanics that I implemented: Movement(Driving, Walking)Camera rotationBomb diffusionSelect button/cableClick button/cableHold input in memory/ check input if correct Each bomb object has a script attached to it that holds user’s input and checks if input is correct. If input is not…


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