-
Text Based Game(C++): CatchEmAll
Link to github: https://github.com/coffee-enthusiast/CatchEmAll A micro-version of Pokemon made in C++!! In Order the player to travel to different locations with different actions available there I implemented a State Machine with each state representing each location(ie. Arena, Doctor, Gym, etc.) When player changes location the following code gets executed: Here is what the Home location…
-
Text Based Game(C++): mikroIkariam
Link to github: https://github.com/coffee-enthusiast/microIkariam This project is a micro version of Ikariam, an old online strategy game. As a player you build towns, you gather as much resources you can. There are also other players that you live with in islands and you can attack them and steal their resources. So you have to train…
-
Text Based Game(C++): 2048
Link to github: https://github.com/coffee-enthusiast/2048TextBased A grid 4 x 4 of cells/boxes that either have a number or not. The game loop is simple: Spawn a new cell with value 2 or 4 Player chooses a direction to move all the cells(Up,Down,Right,Left) All the cells are moved towards the selected direction This is the code that…
-
Indie Game Jam: Don’t Wake Up Yet
I took part in the game jam in May of 2022. Link to itchio game page: https://marios-vas.itch.io/dont-wake-up-yet Game mechanics/ Systems I implemented: Player Movement (walking, running) Camera Rotation Teleporting Trigger Events Multiple game endings The teleport mechanic is used in the second ending of the game. The player arrives at a room that is divided…
-
Indie Game Jam: John was sleeping
I took part to the game jam in late 2021. Link to itchio: https://marios-vas.itch.io/john-was-sleeping Game mechanics that I implemented: Movement(Driving, Walking)Camera rotationBomb diffusionSelect button/cableClick button/cableHold input in memory/ check input if correct Each bomb object has a script attached to it that holds user’s input and checks if input is correct. If input is not…